package com.diors.game.engine.arpg.scene.entity;


/**
 * 场景内实体对象(人物场景实体,NPC场景实体,矿物,宠物等等)
 * @author	darren.ouyang <ouyang.darren@gmail.com>
 * @date	2013-10-26
 * @version 1.0
 * @copyright Copyright (c) 2013, darren.ouyang
 */
public class SceneObject 
{
	
	private Position pos;
	
	private Position targetPos;
	
	private MapEntity map;
	
	private long lastMvTime;
	
	public MapEntity getMap() {
		return map;
	}

	public void setMap(MapEntity map) {
		this.map = map;
	}

	public Position getPos() {
		return pos;
	}

	public void setPos(Position pos) {
		this.pos = pos;
	}

	public Position getTargetPos() {
		return targetPos;
	}

	public void setTargetPos(Position targetPos) {
		this.targetPos = targetPos;
	}

	public long getLastMvTime() {
		return lastMvTime;
	}

	public void setLastMvTime(long lastMvTime) {
		this.lastMvTime = lastMvTime;
	}
	
	
}
